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flash cs6 the missing manual pdf LINK 1 ENTER SITE >>> http://gg.gg/11mq3u <<< Download LINK 2 ENTER SITE >>> http://inx.lv/2ZS3 <<< Download PDF File Name:flash cs6 the missing manual pdf.pdf Size: 4425 KB Type: PDF, ePub, eBook Uploaded: 24 May 2019, 16:20 Rating: 4.6/5 from 755 votes. Status: AVAILABLE Last checked: 8 Minutes ago! eBook includes PDF, ePub and Kindle version In order to read or download flash cs6 the missing manual pdf ebook, you need to create a FREE account. ✔ Register a free 1 month Trial Account. ✔ Download as many books as you like (Personal use) ✔ Cancel the membership at any time if not satisfied. ✔ Join Over 80000 Happy Readers flash cs6 the missing manual pdf To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser. You can download the paper by clicking the button above. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples. Page Count: 850 Chris GroverAll rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc.,O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles ( ). June 2012. First Edition. Revision History for the 1st Edition:See for release details. The Missing Manual is a registered trademark of O’Reilly Media, Inc. Flash CS6: The. Missing Manual, the Missing Manual logo, and “The book that should have been inMany of the designations used byWhere those designations appear in this book, and O’Reilly Media is aware of aWhile every precaution has been taken in the preparation of this book, the publisherPart One. Chapter 1. Creating a Flash Animation. Chapter 2. Chapter 3. Part Two. Advanced Drawing and Animation. Chapter 4. Organizing Frames and Layers............................ http://kitchensofdiablo.com/upload/farymann-a30-manual.xml flash cs6 the missing manual pdf, flash cs6 the missing manual pdf, flash cs6 the missing manual pdf files, flash cs6 the missing manual pdf download, flash cs6 the missing manual pdf reader, flash cs6 the missing manual pdf free. 127Advanced Drawing and Coloring......................... 157. Chapter 6. Choosing and Formatting Text............................ 215. Chapter 7. Reusable Flash: Symbols and Templates.................. 247. Chapter 8. Advanced Tweens with the Motion Editor................. 295. Chapter 9. Realistic Animation with IK Bones........................ 325. Animating an Armature with ActionScript........................... 349. Chapter 10. Incorporating Non-Flash Media Files..................... 351ContentsIncorporating Sound and Video.......................... 373. Part Three. Chapter 12. Adding Interactivity. Introduction to ActionScript 3.0.......................... 407. Using Data Types, Variables, and Constants.......................... 429. Combining ActionScript’s Building Blocks........................... 440. Chapter 13. Controlling Actions with Events.......................... 443. Getting Help for Events and Event Listeners......................... 448. Chapter 14. Organizing Objects with the Display List................. 481. Chapter 15. Controlling the Timeline and Animation.................. 513. Slowing Down (or Speeding Up) Animation.......................... 514. Chapter 16. Components for Interactivity............................. 543. ContentsChoosing, Using, and Animating Text..................... 581. Choosing the Right Text Formatting System......................... 608. Chapter 18. Part Four. Animation. Chapter 19. Testing and Debugging Your Animation.................. 637. Chapter 20. Chapter 21:ContentsChapter 23. Building Apps for Both iOS and Android............................. 760. Part Five. Appendix A. Appendixes. Flash CS6 Minimum System Requirements........................... 767. Appendix B. Flash Professional CS6, Menu by Menu................... 775. ContentsAbout the Author. http://znalac.com/userfiles/farymann-a30-repair-manual.xml Chris Grover is a veteran of the San Francisco Bay Area advertisingHe has been using and writing aboutChris is theHe’s also the author of Office 2011 for Macintosh: The Missing Manual, Adobe Edge. Preview 5: The Missing Manual, and several other books in the Missing Manual series. About the Creative Team. Nan Barber (editor) has been working on the Missing Manual series since its inception. She lives in Massachusetts with her husband and various Apple products. Email. Rachel Steely (production editor) is an avid lover of books in all their forms, and canShe enjoys traveling and speaks fluent. Spanish. In her spare time, she draws Celtic knotwork, reads, and plays the violin. Julie Van Keuren (proofreader) quit her newspaper job in 2006 to move to MontanaShe and her husband, M.H. (who is living the novelwriting dream), have two sons, Dexter and Michael. Ron Strauss (indexer) specializes in the indexing of information technology publications of all kinds. Ron is also an accomplished classical violist and lives in northern. California with his wife and fellow indexer, Annie, and his miniature pinscher, Kanga. Chris Deely (tech reviewer) is a software developer living in Philadelphia with hisHe has been working with the FlashTina Spargo (technical reviewer), her husband (and professional musician) Ed,Piper (Sussex), all share time and space in their suburban Boston home. Tina juggles being an at-home mom with promoting and marketing Ed’s musical projectsTina has over 20 years’ experience supporting top-level executives in a variety of industries. Website: www.tinaspargo.com. The Missing CreditsI’m always amazed at the number of pros it takes to create a book like Flash CS6. The Missing Manual. My thanks go out to everyone who worked on this book. Nan. Barber has worked with me on several books and her skill and grace under fire isRebecca Demarest managed to take myAnd of course, thanks to Joyce, my wife, who helps me in everything I do.The Missing Manual Series. https://www.interactivelearnings.com/forum/selenium-using-c/topic/19592/dumbwaiter-manual Missing Manuals are witty, superbly written guides to computer products that don’tEach book featuresRepKover, a detached-spine binding that lets the book lie perfectly flat without theRecent and upcoming titles include:The Missing CreditsMcFarland. MacDonald. The Missing CreditsZacker, and Linda ZackerThe Missing CreditsFirst released in 1996 under the name FutureSplash, it was a tool for creatingIt’s still the go-to application for that job; however,Today, Flash powers video websitesIt’s used to develop desktop applications likeThey include Flex, Flash Builder, and Flash Catalyst. Still, if you want to learn. Flash’s design and animation features as well as its programming and developmentHere are just some of the things you can do with Flash:Once your artwork is in Flash, you canSurely you’ve spent some quality timeToday’s websites include motion, video, backgroundFlash’s built-in programming language. ActionScript, was designed to create interactive objects. You can create eyecatching, attention-grabbing websites with Flash. It’s your choice whetherProfessionalFlash. By hooking Flash up to a server on the back end, you can even presentFigure I-1. Sites like Hulu and. YouTube have madeControl-click) an imageFlash. If it says “About. Flash Player” at the bottom of the pop-up menu,With Flash,Many of the kiosks you see in stores and buildingFor example, photoThe Hollywood set has been known to use FlashWhat’s NewProfessionalFigure I-2. With a little creativity,What’s New in Flash Professional CS6. Flash has been evolving and adding features at a breakneck pace since AdobeThere are many benefits to being partIf you’ve used other Adobe programs,The last few versions of Flash Professional introduced a slew of new features. ForIntroductionProfessionalBones (inverse kinematics) made it easy for animators to link objects for realisticActionScript coding was madeFlash CS5 also made it easier to build Adobe AIR projects that run as standaloneAn interim release, Flash CS5. 5Of course, all those features are covered in this book, along with the latest batchCS5.5 and refines many of the features added then. The development of mobileIt’s easier than ever to develop anFlash enhancements make it easier toThe much-publicized squabble between Apple and Adobe is at least partially resolved. Using Flash, you can buildUse your Flash skills to build apps for AndroidTest your apps immediately on devices connectedIf you’re publishing apps, now you can includeAdobe has added to theYou’ll find snippets that show howThe cache as bitmap feature converts vector art toAnimation. ABCs. Like your favorite word processor, Flash nowShould disaster strike,Flash is smarter when compiling (publishing) yourAs a result, there’s a shorter wait when you repeatedlySome web animation features that wereFlash CS6 has the ability to exportAnimation ABCs. Animators used to draw each and every frame by hand. Sure, they developed someWhat we chuckled at for a scant few minutes tookOne mistake, one spilledWhen everything was done, the animation would have to be putWith Flash on your computer, you have the equivalent of a design studio at yourUp to Speed. An Animation by Any Other Name. You may occasionally hear Flash animations referred to (byQuickTime’s.mov files are also called movies, and some peopleHere’s the most accurate way to describe what you create using. Flash: a website, program, or app with a really cool, animatedIntroductionNutshell. It’s pretty incredible, when you think about it. A few hundred bucks and a few hoursNaturally, if you’re new to animation, it will go easier if you learn the basic terms,Flash in a Nutshell. Say you work for a company that does custom auto refinishing. First assignment. Design an intro page for the company’s new website. You have the following ideaThe first thing you want your audience to see is a beat-up jalopy limping along aA voice-over informsAcross the top of the screen, you’d like to display the company logo, as well as aBut you alsoThat way, when someone clicksHere’s how you might go about creating this animation in Flash:For example, you’ll need to createFor example, you might chooseThat way, you can edit and animate eachThe Very. BasicsThere’s no senseChapter 7 for details on creating and managing reusable elements.)Chapter 20 tells you everything you need toThe scenario described above is pretty simple, but it covers the basic steps you needThe Very Basics. You’ll find very little jargon or nerd terminology in this book. You will, however, encounter a few terms and concepts that you’ll use frequently in your computing life:To click means to point the arrow cursor at something on the screen and then—without moving the cursor at all—toAnd to drag means to move the cursor while pressingEvery time you take your hand off the keyboard to moveIntroductionBookSome people prefer the speed ofThis book lists all the alternatives, but by no meansAbout This Book. Despite the many improvements in software over the years, one feature has grownWith the purchase of most software programsTo learn about theBut even if you’re comfortable reading a help screen in one window as you tryAt times, the terse electronic helpIn addition, you don’tThe purpose of this book, then, is to serve as the manual that should have been in theIn addition, you’llNote This book periodically recommends other books, covering topics that might interest Flash designersWhile we’re happy to mention other Missing Manuals and books in the O’ReillyFlash CS6: The Missing Manual is designed for readers of every skill level, except theIf Flash is the first image creation or animation programThe primary discussions are written for advanced-beginnerBut if you’re a first-timer, special sidebar articlesThey offer more technical tips,The Design Time boxes explainAbout This. Book. The ActionScript programming language is a broad, complex subject. This book isn’tMacintosh and Windows. Flash Professional CS6 works almost precisely the same in its Macintosh and WindowsOccasionally, they’llIn this book, the illustrations have been given even-handedShortcut keys are probably the area where the Mac and Windows versions differ theWhenever this book refers to a key combination, you’ll see the Windows keystrokeAbout the Outline. Flash CS6: The Missing Manual is divided into five parts, each containing severalHere you’llIn Part 3, you’llIn this section, you’ll learn about the. Motion Editor and how to use the IK Bones feature (Chapter 9).An entire chapter is devoted to predesignedPowerful butIntroductionOnline. ResourcesYou’ll find specific chapters on using ActionScript withYou’ll also find out how to publishThe last three chaptersAppendix B: Flash Professional CS6. Menu by Menu, provides a menu-by-menu description of the commands you’llAdobe Flash CS6 folder. ” That’s Missing Manual shorthand for much longer sentencesInside, you’ll find a folderInside that folder is a folder called Adobe Flash. CS6; open it, too.” This arrow shorthand also simplifies the business of choosingFigure I-3. When you seeWhen its submenu opens,About the Online Resources. As the owner of a Missing Manual, you’ve got more than just a book to read. Online, you’ll find example files so you can get some hands-on experience, as well asYou can also communicate with theOnline. Missing CD. This book doesn’t have a CD pasted inside the back cover, but you’re not missing. And so you don’t wear down your fingers typing long web addresses, the Missing. CD page also offers a list of clickable links to the websites mentioned in this book. Registration. If you register this book at www.oreilly.com, you’ll be eligible for special offers—likeIf you buy an ebookFeedback. Got questions? Need more information. Fancy yourself a book reviewer? On our. Feedback page, you can get expert answers to questions that come to you while reading, share your thoughts on this Missing Manual, and find groups for folks who shareErrata. To keep this book as up to date and accurate as possible, each time we print moreAnd if you bought the ebookWith a subscription, you can read any page and watch any video from our libraryAccess new titles beforeCopy and paste code samples, organize yourIntroductionFlash CS6: The Missing ManualCreating a Flash. Getting Around Flash. Creating Simple Drawings. Animate Your ArtGetting Around FlashYou use it to create animations, to display video on a website,But don’t be intimidated—you don’t have to conquer theseHelp. Once the help panel opens, click Using Flash Professional. It’s on the left side of the somewhat busy window. You can read more about Flash’s help system in Appendix A. Starting Flash. You start Flash just as you would any other program—which means you can do it inInstalling theHere’s where it’s usually installed:FlashFigure 1-1. The Flash ProfessionalThis entire window, together with the timeline,Flash desktop, the FlashHere are some other Windows ways to start the program. Professional CS6.Otherwise, use your mouse or arrow keys to selectHere are some Mac launching options:Click and hold the Applications folder icon and. Most of the time, it’s installed inPress ?-space and then begin toMost likely, the Flash program is at the top of the list and already selected, soStarting. Flash. When you first start Flash, up pops the Welcome screen, shown in Figure 1-2. ThisFor good measure, Adobe includes some links toFigure 1-2. This Welcome screenOn the General panel,Note. If Flash seems to take forever to open—or if the Flash desktop ignores your mouse clicks or respondsSee page 767 for more advice. Chapter 1: Getting Around FlashFlash. When you choose one of the options, the Welcome screen disappears and yourHere are your choices. Clicking one of the little icons under this option letsYou can find out more about templates in Chapter 7. As you create new documents, Flash adds them to this list. Clicking one of the filenames listed here tells Flash to open that file. Clicking theTip The options for creating new Flash documents and opening recent documents also appear on the FileFigure 1-3. Several of the optionsFlash document. On the. Mac, the keystroke is. Shift-?-S. Flash file. Most of the time, you want to choose the first option, ActionScript 3.0,ActionScript is the underlying programming language for Flash animations. The current version of ActionScriptYou can use the. ActionScript 2.0 option if you need to work with a Flash project that was createdStarting. Note Old programming pros—you know who you are—may have reasons to prefer ActionScript 2.0. ForFrequently Asked Question. Understanding Flash File Formats. Why are there so many different options under Create New onThere seem to be a bewildering number of options when youAs explained above, if you’reActionScript 3.0. The other options are for special Flash projectsThe details are in the appropriateIntegrated Runtime tools (page 705). Instead of using. Flash Player, these applications use AIR.Use the Air for iOS option. Flash creates a document that’s just the right size andThere,you can download Flash components, sound files, and other goodies that you can add toSome are free, some are fee-based, and all of them areClick an option, and your web browser opens to aThe first few topics introduce basic Flash conceptsFarther down the list, you find specificChapter 1: Getting Around FlashWorkspaceA Tour of the Flash Workspace. The best way to master the Flash CS6 Professional workspace is to divide andPanels dock. Then you can gradually learn how to use all the tools in those areas. One big source of confusion for Flash newbies is that the workspace is so easy toYou can moveOnce you’re a seasoned Flash veteran, you’ll have strong opinions about how youIf you’re justFortunately, there’s an easy way to do that. Adobe, in its wisdom, created the Workspace Switcher—a tool that lets you rearrange the entire workspace with the click ofWorkspace Switcher is a menu in the upper-right corner of the Flash window, nextThat’s a great workspace thatIn fact, it’s the workspace usedHere’s a quick little exercise that shows you how to switch among the differentFlash opens, displaying the Welcome screen. Unless you’ve made changes, the. Essentials workspace is used. See Figure 1-4, top.The Classic arrangement harkens back to earlier versions of Flash, when theIf you wish, go aheadOn the right, the PanelsNow’s the time to cause a little havoc. A Tour ofWorkspace. Figure 1-4. Top: The Essentials workspace is the one usedBottom: The ClassicPro veterans. Chapter 1: Getting Around FlashWorkspacePanels can float, or they can dock to one of the edges of the window. For thisThe Color toolbar has an icon that looks like an artist’s palette at the top. LikeYou can drag them anywhereFlash has dozens of windows. Only a few are available now, because you haven’tTip. As you work on a project, the History panel keeps track of all your commands, operations, and changes. It’s a great tool for undoing mistakes. For more details, see page 34.The workspace changes back to the original Essentials layout, even though youAnytime you want your workspace to match the one used throughout most ofSwitcher (if you’re not already there), and then choose Reset Essentials. As shownBefore exploring each of these areas in detail, here are aMenu Bar. Like most computer programs, Flash gives you menus to interact with your documents. In traditional fashion, Windows menus appear at the top of the programThe commandsSome of the menu names—File, Edit, View, Window, and Help—are familiar to anyoneUsing these menu choices, you can perform basic tasksLet go of theFigure 1-3 shows you what the File menu looksFor example, when you use the Debugger to troubleshoot. ActionScript programs, Flash hides some of the menus not related to debugging. Tip You’ll learn about specific commands and menu options in their related chapters. For a quick referenceThe Stage. As the name implies, the stage is usually the center of attention. It’s your virtualStage. Work area (backstage). Figure 1-5. The stage is where youThe work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage. This work area serves as a prepFor example, let’s say you draw three circles and one boxIf you decide you need to rearrange these elements,Note. The stage always starts out with a white background, which becomes the background color for yourChapter 1: Getting Around FlashWorkspace. You’ll almost always change the starting size and shape of the stage depending onIf your target platform is a smartphone, for example, you’re going to want a smallerYou’ll get to try your hand at modifying the sizeThe Timeline. When you go to the theater, the stage changes over time—actors come and go,In Flash, you’re theThe timeline is the tool used to specify what’s seen or heard at a particular moment. The concept is pretty simple, and if you’ve ever used video editing software, it willSo when the playhead isFigure 1-6. The playhead is a red box that appears in the timeline; hereYou can drag the playheadFlash stage shows exactly what’s in your animation at thatPlayhead. Keyframes. The timeline is laid out from left to right, starting with Frame 1. Simply put, you build. Flash animations by choosing a frame with the playhead and then arranging theThe timeline uses a special tool calledYou’ll learn more about the keyframes and other timeline tools in Chapter 3. MostUsing some ActionScript magic,You’ll learn how to doThe first time you run Flash, the timeline appears automatically, but occasionally you want to hide theYou can show and hide the. Panels and. Toolbars. Panels and Toolbars. If you followed the little exercise on page 20, you know you can put panels andHowever, if you use the Essentials workspace,It’s easy to get confused by the Flash nomenclature. Flash has toolbars, panels,Sometimes collapsed panels look like toolbars and open upToolbars and panels pack thePanels are great, but they take up precious real estate. As you work, you can hideToolbars and panels are such an integral part of working with Flash that it’s helpfulPanels can float anywhere on your monitor, or dock on an edge of the FlashFor more details on dockingClick the double-triangle button at the top of aCollapsed panels look like toolbars, showing aExpanded panels take up more realUse the Window menu to show and hide individualIn Windows, click the small X in the panel’s upper-rightThe F4 key works like a toggle, hiding or showing allUse it when you want to quickly reduce screen clutterClick and drag the name on a tab toTo add a tab to a group, just dragChapter 1: Getting Around FlashToolbars. Choose Reset from the Workspace Switcher. Instead of, you see the name of the currentYou can also do a reset using. Up to Speed. Docked vs. Floating. A docked toolbar or panel appears attached to some part ofThe actual visual effect is different on Mac and WindowsWhether you want to display toolbars and panels as docked orIf you constantly needBut if you usuallyFlash displaysYou can reposition itTo turn a docked panel into a floating panel:You may notice a color change. To dock a floating panel, simply reverse the procedure: DragYou see a line or a shadow whenWhen you let go, Flash docks theFigure 1-7It’s positioned directlyController (to display the. Controller window).Choose the toolbar’sWhen you reposition a floating toolbar, Flash remembers where you put it. If, later on, you hide theIf this isn’t what you want,Panels and. Strictly speaking, Flash has only three toolbars: Main, Controller, and Edit. (Everything else is a panel, even if it looks suspiciously like a toolbar.) Figure 1-7 shows allThe Main toolbar gives you one-click basic operations,Rewind, and Play buttons on the Controller toolbar, which lets you control howNote. The Edit bar is a little different from the other toolbars in that it remains fixed to the stage. You can’tTools Panel. The Tools panel is unique. For designers, it’s probably the most used of all the panelsThere are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltipSo, for example, mouse over the arrow at the top of the. Tools panel, and the tooltip says “Selection tool (V).” The letter in parentheses isPress the letter V while you’re working in Flash, andMost animations start with a single drawing. And to draw something in Flash, youChapter 2 showsChapter 1: Getting Around FlashToolbars. Selection and drawing tools. At the top of the Tools panel are the tools you need to create and modify a FlashFigure 1-8. Selection tools. The Tools panel groups tools by different drawing chores. Selection and Transform tools are at theNext are the IK Bones tool and the Color tools. The View tools areThe Color tools include two swatches, one for strokes and one for fills. At the bottom you find the Options buttons, which change depending on the drawing tool you’veDrawing andColor and IK Bones. Zooming and panning. Stroke and fill. Tool options. View tools. At times, you’ll find yourself drawing a picture so enormous you can’t see it all onOr perhaps you’ll find yourself drawing something you wantIn either of theseThe term pixel is short for “picture element.” Images on a computer screen are made up of lots ofEach dot is a pixel. Color tools. When you’re creating in Flash, you’re drawing one of two things: a stroke, which isYou can use theseFlash applies that color to the stage as you draw. Options tools. Which icons appear in the Options section at any given time depends on which toolFigure 1-9. Zoom tool. On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that. Zoom in option. Zoom out option. Properties Panel. In many ways, the Properties panel is Command Central as you work with yourSelect an object, and the Properties panel displaysIt’s not just an information provider; you also useWhen there’s fine-tuning to be done, select an object and adjust the settings inThe Properties panel usually appears when you open a new document. Initially, itWhenever you select an individual object in your animation,For example, if you select a textYou also see. Chapter 1: Getting Around FlashToolbarsFigure 1-10. The Properties panel shows only those properties associatedHere, because aSubpanel open. Subpanel closed. Note. Properties subpanels. On the Properties panel, you see different subpanels depending on the object you’veFortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions andThese common settings usually appearLibrary Panel. The Library panel (Figure 1-11) is a place to store objects you want to use moreThis trick saves time and ensures consistency to boot. The. Library panel has quite a few other important tricks, and you’ll learn more aboutPanels and. Tip In the upper-right corner of most panels is an Options menu button. When you click this button, a menuFor example, the Color Swatch panel lets you add and deleteFigure 1-11. Storing simple images as reusable symbols in the Library panel does more than just saveChapter 7.) Using the Library panel you see here, you can preview symbols, add them toOther Flash Panels. As you can see from the examples on the preceding pages, each Flash panel performsFor now, Table 1-1 gives a thumbnail description andIf you’re eager to get startedTable 1-1 Flash Panels and their uses (in order as they appear on the Window menu). Panel Name. Keyboard. Shortcut. Purpose. Timeline. Mac: Option-?-T. Technically, the timeline is just another panel. You can move, hide, expand, and collapse theSee page 91 for more. Motion EditorA powerful tool used to create and controlChapter 1: Getting Around FlashToolbarsKeyboard. Tools. Mac: ?-F2. Perhaps the most frequently used panel ofRotation tool. See page 60 for more. Properties. Mac: ?-F3. Everything that appears on the stage hasEven the stage has properties, likeProperties panel. See page 29 for more. Library. Mac: ?-L. Holds graphics, symbols, and entire movies that you want to reuse. See page 248 forCommon. LibrariesWhen you want to share buttons, classes, orMotion PresetsServes up dozens of predesigned animations. See page 295 for more. Actions. Windows: F9. Mac: Option-F9. You use this panel to write ActionScript code. The Actions panel provides a window forSee page 415 forCode SnippetsContains predesigned chunks of code—someone else sweated the details so you don’tBehaviors.
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flash cs6 the missing manual pdf LINK 1 ENTER SITE >>> http://gg.gg/11mq3u <<< Download LINK 2 ENTER SITE >>> http://inx.lv/2ZS3 <<< Download PDF File Name:flash cs6 the missing manual pdf.pdf Size: 4425 KB Type: PDF, ePub, eBook Uploaded: 24 May 2019, 16:20 Rating: 4.6/5 from 755 votes. Status: AVAILABLE Last checked: 8 Minutes ago! eBook includes PDF, ePub and Kindle version In order to read or download flash cs6 the missing manual pdf ebook, you need to create a FREE account. ✔ Register a free 1 month Trial Account. ✔ Download as many books as you like (Personal use) ✔ Cancel the membership at any time if not satisfied. ✔ Join Over 80000 Happy Readers flash cs6 the missing manual pdf To browse Academia.edu and the wider internet faster and more securely, please take a few seconds to upgrade your browser. You can download the paper by clicking the button above. Learn how to create gorgeous Flash effects even if you have no programming experience. With Flash CS6: The Missing Manual, you’ll move from the basics to power-user tools with ease. The important stuff you need to know: Learn animation basics. Turn simple ideas into stunning animations—in the very first chapter. Master Flash’s tools. Learn the animation and effects tools with clear explanations and hands-on examples. Use 3D effects. Rotate objects and make them move in three dimensions. Create lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motions. Build apps that work anywhere. Create apps just for iOS or Android devices—or one app that works on mobile devices and desktops. Add multimedia. Incorporate your own audio and video files into Flash. Create rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples. Page Count: 850 Chris GroverAll rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc.,O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles ( ). June 2012. First Edition. Revision History for the 1st Edition:See for release details. The Missing Manual is a registered trademark of O’Reilly Media, Inc. Flash CS6: The. Missing Manual, the Missing Manual logo, and “The book that should have been inMany of the designations used byWhere those designations appear in this book, and O’Reilly Media is aware of aWhile every precaution has been taken in the preparation of this book, the publisherPart One. Chapter 1. Creating a Flash Animation. Chapter 2. Chapter 3. Part Two. Advanced Drawing and Animation. Chapter 4. Organizing Frames and Layers............................ http://kitchensofdiablo.com/upload/farymann-a30-manual.xml flash cs6 the missing manual pdf, flash cs6 the missing manual pdf, flash cs6 the missing manual pdf files, flash cs6 the missing manual pdf download, flash cs6 the missing manual pdf reader, flash cs6 the missing manual pdf free. 127Advanced Drawing and Coloring......................... 157. Chapter 6. Choosing and Formatting Text............................ 215. Chapter 7. Reusable Flash: Symbols and Templates.................. 247. Chapter 8. Advanced Tweens with the Motion Editor................. 295. Chapter 9. Realistic Animation with IK Bones........................ 325. Animating an Armature with ActionScript........................... 349. Chapter 10. Incorporating Non-Flash Media Files..................... 351ContentsIncorporating Sound and Video.......................... 373. Part Three. Chapter 12. Adding Interactivity. Introduction to ActionScript 3.0.......................... 407. Using Data Types, Variables, and Constants.......................... 429. Combining ActionScript’s Building Blocks........................... 440. Chapter 13. Controlling Actions with Events.......................... 443. Getting Help for Events and Event Listeners......................... 448. Chapter 14. Organizing Objects with the Display List................. 481. Chapter 15. Controlling the Timeline and Animation.................. 513. Slowing Down (or Speeding Up) Animation.......................... 514. Chapter 16. Components for Interactivity............................. 543. ContentsChoosing, Using, and Animating Text..................... 581. Choosing the Right Text Formatting System......................... 608. Chapter 18. Part Four. Animation. Chapter 19. Testing and Debugging Your Animation.................. 637. Chapter 20. Chapter 21:ContentsChapter 23. Building Apps for Both iOS and Android............................. 760. Part Five. Appendix A. Appendixes. Flash CS6 Minimum System Requirements........................... 767. Appendix B. Flash Professional CS6, Menu by Menu................... 775. ContentsAbout the Author. http://znalac.com/userfiles/farymann-a30-repair-manual.xml Chris Grover is a veteran of the San Francisco Bay Area advertisingHe has been using and writing aboutChris is theHe’s also the author of Office 2011 for Macintosh: The Missing Manual, Adobe Edge. Preview 5: The Missing Manual, and several other books in the Missing Manual series. About the Creative Team. Nan Barber (editor) has been working on the Missing Manual series since its inception. She lives in Massachusetts with her husband and various Apple products. Email. Rachel Steely (production editor) is an avid lover of books in all their forms, and canShe enjoys traveling and speaks fluent. Spanish. In her spare time, she draws Celtic knotwork, reads, and plays the violin. Julie Van Keuren (proofreader) quit her newspaper job in 2006 to move to MontanaShe and her husband, M.H. (who is living the novelwriting dream), have two sons, Dexter and Michael. Ron Strauss (indexer) specializes in the indexing of information technology publications of all kinds. Ron is also an accomplished classical violist and lives in northern. California with his wife and fellow indexer, Annie, and his miniature pinscher, Kanga. Chris Deely (tech reviewer) is a software developer living in Philadelphia with hisHe has been working with the FlashTina Spargo (technical reviewer), her husband (and professional musician) Ed,Piper (Sussex), all share time and space in their suburban Boston home. Tina juggles being an at-home mom with promoting and marketing Ed’s musical projectsTina has over 20 years’ experience supporting top-level executives in a variety of industries. Website: www.tinaspargo.com. The Missing CreditsI’m always amazed at the number of pros it takes to create a book like Flash CS6. The Missing Manual. My thanks go out to everyone who worked on this book. Nan. Barber has worked with me on several books and her skill and grace under fire isRebecca Demarest managed to take myAnd of course, thanks to Joyce, my wife, who helps me in everything I do.The Missing Manual Series. https://www.interactivelearnings.com/forum/selenium-using-c/topic/19592/dumbwaiter-manual Missing Manuals are witty, superbly written guides to computer products that don’tEach book featuresRepKover, a detached-spine binding that lets the book lie perfectly flat without theRecent and upcoming titles include:The Missing CreditsMcFarland. MacDonald. The Missing CreditsZacker, and Linda ZackerThe Missing CreditsFirst released in 1996 under the name FutureSplash, it was a tool for creatingIt’s still the go-to application for that job; however,Today, Flash powers video websitesIt’s used to develop desktop applications likeThey include Flex, Flash Builder, and Flash Catalyst. Still, if you want to learn. Flash’s design and animation features as well as its programming and developmentHere are just some of the things you can do with Flash:Once your artwork is in Flash, you canSurely you’ve spent some quality timeToday’s websites include motion, video, backgroundFlash’s built-in programming language. ActionScript, was designed to create interactive objects. You can create eyecatching, attention-grabbing websites with Flash. It’s your choice whetherProfessionalFlash. By hooking Flash up to a server on the back end, you can even presentFigure I-1. Sites like Hulu and. YouTube have madeControl-click) an imageFlash. If it says “About. Flash Player” at the bottom of the pop-up menu,With Flash,Many of the kiosks you see in stores and buildingFor example, photoThe Hollywood set has been known to use FlashWhat’s NewProfessionalFigure I-2. With a little creativity,What’s New in Flash Professional CS6. Flash has been evolving and adding features at a breakneck pace since AdobeThere are many benefits to being partIf you’ve used other Adobe programs,The last few versions of Flash Professional introduced a slew of new features. ForIntroductionProfessionalBones (inverse kinematics) made it easy for animators to link objects for realisticActionScript coding was madeFlash CS5 also made it easier to build Adobe AIR projects that run as standaloneAn interim release, Flash CS5. 5Of course, all those features are covered in this book, along with the latest batchCS5.5 and refines many of the features added then. The development of mobileIt’s easier than ever to develop anFlash enhancements make it easier toThe much-publicized squabble between Apple and Adobe is at least partially resolved. Using Flash, you can buildUse your Flash skills to build apps for AndroidTest your apps immediately on devices connectedIf you’re publishing apps, now you can includeAdobe has added to theYou’ll find snippets that show howThe cache as bitmap feature converts vector art toAnimation. ABCs. Like your favorite word processor, Flash nowShould disaster strike,Flash is smarter when compiling (publishing) yourAs a result, there’s a shorter wait when you repeatedlySome web animation features that wereFlash CS6 has the ability to exportAnimation ABCs. Animators used to draw each and every frame by hand. Sure, they developed someWhat we chuckled at for a scant few minutes tookOne mistake, one spilledWhen everything was done, the animation would have to be putWith Flash on your computer, you have the equivalent of a design studio at yourUp to Speed. An Animation by Any Other Name. You may occasionally hear Flash animations referred to (byQuickTime’s.mov files are also called movies, and some peopleHere’s the most accurate way to describe what you create using. Flash: a website, program, or app with a really cool, animatedIntroductionNutshell. It’s pretty incredible, when you think about it. A few hundred bucks and a few hoursNaturally, if you’re new to animation, it will go easier if you learn the basic terms,Flash in a Nutshell. Say you work for a company that does custom auto refinishing. First assignment. Design an intro page for the company’s new website. You have the following ideaThe first thing you want your audience to see is a beat-up jalopy limping along aA voice-over informsAcross the top of the screen, you’d like to display the company logo, as well as aBut you alsoThat way, when someone clicksHere’s how you might go about creating this animation in Flash:For example, you’ll need to createFor example, you might chooseThat way, you can edit and animate eachThe Very. BasicsThere’s no senseChapter 7 for details on creating and managing reusable elements.)Chapter 20 tells you everything you need toThe scenario described above is pretty simple, but it covers the basic steps you needThe Very Basics. You’ll find very little jargon or nerd terminology in this book. You will, however, encounter a few terms and concepts that you’ll use frequently in your computing life:To click means to point the arrow cursor at something on the screen and then—without moving the cursor at all—toAnd to drag means to move the cursor while pressingEvery time you take your hand off the keyboard to moveIntroductionBookSome people prefer the speed ofThis book lists all the alternatives, but by no meansAbout This Book. Despite the many improvements in software over the years, one feature has grownWith the purchase of most software programsTo learn about theBut even if you’re comfortable reading a help screen in one window as you tryAt times, the terse electronic helpIn addition, you don’tThe purpose of this book, then, is to serve as the manual that should have been in theIn addition, you’llNote This book periodically recommends other books, covering topics that might interest Flash designersWhile we’re happy to mention other Missing Manuals and books in the O’ReillyFlash CS6: The Missing Manual is designed for readers of every skill level, except theIf Flash is the first image creation or animation programThe primary discussions are written for advanced-beginnerBut if you’re a first-timer, special sidebar articlesThey offer more technical tips,The Design Time boxes explainAbout This. Book. The ActionScript programming language is a broad, complex subject. This book isn’tMacintosh and Windows. Flash Professional CS6 works almost precisely the same in its Macintosh and WindowsOccasionally, they’llIn this book, the illustrations have been given even-handedShortcut keys are probably the area where the Mac and Windows versions differ theWhenever this book refers to a key combination, you’ll see the Windows keystrokeAbout the Outline. Flash CS6: The Missing Manual is divided into five parts, each containing severalHere you’llIn Part 3, you’llIn this section, you’ll learn about the. Motion Editor and how to use the IK Bones feature (Chapter 9).An entire chapter is devoted to predesignedPowerful butIntroductionOnline. ResourcesYou’ll find specific chapters on using ActionScript withYou’ll also find out how to publishThe last three chaptersAppendix B: Flash Professional CS6. Menu by Menu, provides a menu-by-menu description of the commands you’llAdobe Flash CS6 folder. ” That’s Missing Manual shorthand for much longer sentencesInside, you’ll find a folderInside that folder is a folder called Adobe Flash. CS6; open it, too.” This arrow shorthand also simplifies the business of choosingFigure I-3. When you seeWhen its submenu opens,About the Online Resources. As the owner of a Missing Manual, you’ve got more than just a book to read. Online, you’ll find example files so you can get some hands-on experience, as well asYou can also communicate with theOnline. Missing CD. This book doesn’t have a CD pasted inside the back cover, but you’re not missing. And so you don’t wear down your fingers typing long web addresses, the Missing. CD page also offers a list of clickable links to the websites mentioned in this book. Registration. If you register this book at www.oreilly.com, you’ll be eligible for special offers—likeIf you buy an ebookFeedback. Got questions? Need more information. Fancy yourself a book reviewer? On our. Feedback page, you can get expert answers to questions that come to you while reading, share your thoughts on this Missing Manual, and find groups for folks who shareErrata. To keep this book as up to date and accurate as possible, each time we print moreAnd if you bought the ebookWith a subscription, you can read any page and watch any video from our libraryAccess new titles beforeCopy and paste code samples, organize yourIntroductionFlash CS6: The Missing ManualCreating a Flash. Getting Around Flash. Creating Simple Drawings. Animate Your ArtGetting Around FlashYou use it to create animations, to display video on a website,But don’t be intimidated—you don’t have to conquer theseHelp. Once the help panel opens, click Using Flash Professional. It’s on the left side of the somewhat busy window. You can read more about Flash’s help system in Appendix A. Starting Flash. You start Flash just as you would any other program—which means you can do it inInstalling theHere’s where it’s usually installed:FlashFigure 1-1. The Flash ProfessionalThis entire window, together with the timeline,Flash desktop, the FlashHere are some other Windows ways to start the program. Professional CS6.Otherwise, use your mouse or arrow keys to selectHere are some Mac launching options:Click and hold the Applications folder icon and. Most of the time, it’s installed inPress ?-space and then begin toMost likely, the Flash program is at the top of the list and already selected, soStarting. Flash. When you first start Flash, up pops the Welcome screen, shown in Figure 1-2. ThisFor good measure, Adobe includes some links toFigure 1-2. This Welcome screenOn the General panel,Note. If Flash seems to take forever to open—or if the Flash desktop ignores your mouse clicks or respondsSee page 767 for more advice. Chapter 1: Getting Around FlashFlash. When you choose one of the options, the Welcome screen disappears and yourHere are your choices. Clicking one of the little icons under this option letsYou can find out more about templates in Chapter 7. As you create new documents, Flash adds them to this list. Clicking one of the filenames listed here tells Flash to open that file. Clicking theTip The options for creating new Flash documents and opening recent documents also appear on the FileFigure 1-3. Several of the optionsFlash document. On the. Mac, the keystroke is. Shift-?-S. Flash file. Most of the time, you want to choose the first option, ActionScript 3.0,ActionScript is the underlying programming language for Flash animations. The current version of ActionScriptYou can use the. ActionScript 2.0 option if you need to work with a Flash project that was createdStarting. Note Old programming pros—you know who you are—may have reasons to prefer ActionScript 2.0. ForFrequently Asked Question. Understanding Flash File Formats. Why are there so many different options under Create New onThere seem to be a bewildering number of options when youAs explained above, if you’reActionScript 3.0. The other options are for special Flash projectsThe details are in the appropriateIntegrated Runtime tools (page 705). Instead of using. Flash Player, these applications use AIR.Use the Air for iOS option. Flash creates a document that’s just the right size andThere,you can download Flash components, sound files, and other goodies that you can add toSome are free, some are fee-based, and all of them areClick an option, and your web browser opens to aThe first few topics introduce basic Flash conceptsFarther down the list, you find specificChapter 1: Getting Around FlashWorkspaceA Tour of the Flash Workspace. The best way to master the Flash CS6 Professional workspace is to divide andPanels dock. Then you can gradually learn how to use all the tools in those areas. One big source of confusion for Flash newbies is that the workspace is so easy toYou can moveOnce you’re a seasoned Flash veteran, you’ll have strong opinions about how youIf you’re justFortunately, there’s an easy way to do that. Adobe, in its wisdom, created the Workspace Switcher—a tool that lets you rearrange the entire workspace with the click ofWorkspace Switcher is a menu in the upper-right corner of the Flash window, nextThat’s a great workspace thatIn fact, it’s the workspace usedHere’s a quick little exercise that shows you how to switch among the differentFlash opens, displaying the Welcome screen. Unless you’ve made changes, the. Essentials workspace is used. See Figure 1-4, top.The Classic arrangement harkens back to earlier versions of Flash, when theIf you wish, go aheadOn the right, the PanelsNow’s the time to cause a little havoc. A Tour ofWorkspace. Figure 1-4. Top: The Essentials workspace is the one usedBottom: The ClassicPro veterans. Chapter 1: Getting Around FlashWorkspacePanels can float, or they can dock to one of the edges of the window. For thisThe Color toolbar has an icon that looks like an artist’s palette at the top. LikeYou can drag them anywhereFlash has dozens of windows. Only a few are available now, because you haven’tTip. As you work on a project, the History panel keeps track of all your commands, operations, and changes. It’s a great tool for undoing mistakes. For more details, see page 34.The workspace changes back to the original Essentials layout, even though youAnytime you want your workspace to match the one used throughout most ofSwitcher (if you’re not already there), and then choose Reset Essentials. As shownBefore exploring each of these areas in detail, here are aMenu Bar. Like most computer programs, Flash gives you menus to interact with your documents. In traditional fashion, Windows menus appear at the top of the programThe commandsSome of the menu names—File, Edit, View, Window, and Help—are familiar to anyoneUsing these menu choices, you can perform basic tasksLet go of theFigure 1-3 shows you what the File menu looksFor example, when you use the Debugger to troubleshoot. ActionScript programs, Flash hides some of the menus not related to debugging. Tip You’ll learn about specific commands and menu options in their related chapters. For a quick referenceThe Stage. As the name implies, the stage is usually the center of attention. It’s your virtualStage. Work area (backstage). Figure 1-5. The stage is where youThe work area is the technical name for the gray area surrounding the stage, although many Flashionados call it the backstage. This work area serves as a prepFor example, let’s say you draw three circles and one boxIf you decide you need to rearrange these elements,Note. The stage always starts out with a white background, which becomes the background color for yourChapter 1: Getting Around FlashWorkspace. You’ll almost always change the starting size and shape of the stage depending onIf your target platform is a smartphone, for example, you’re going to want a smallerYou’ll get to try your hand at modifying the sizeThe Timeline. When you go to the theater, the stage changes over time—actors come and go,In Flash, you’re theThe timeline is the tool used to specify what’s seen or heard at a particular moment. The concept is pretty simple, and if you’ve ever used video editing software, it willSo when the playhead isFigure 1-6. The playhead is a red box that appears in the timeline; hereYou can drag the playheadFlash stage shows exactly what’s in your animation at thatPlayhead. Keyframes. The timeline is laid out from left to right, starting with Frame 1. Simply put, you build. Flash animations by choosing a frame with the playhead and then arranging theThe timeline uses a special tool calledYou’ll learn more about the keyframes and other timeline tools in Chapter 3. MostUsing some ActionScript magic,You’ll learn how to doThe first time you run Flash, the timeline appears automatically, but occasionally you want to hide theYou can show and hide the. Panels and. Toolbars. Panels and Toolbars. If you followed the little exercise on page 20, you know you can put panels andHowever, if you use the Essentials workspace,It’s easy to get confused by the Flash nomenclature. Flash has toolbars, panels,Sometimes collapsed panels look like toolbars and open upToolbars and panels pack thePanels are great, but they take up precious real estate. As you work, you can hideToolbars and panels are such an integral part of working with Flash that it’s helpfulPanels can float anywhere on your monitor, or dock on an edge of the FlashFor more details on dockingClick the double-triangle button at the top of aCollapsed panels look like toolbars, showing aExpanded panels take up more realUse the Window menu to show and hide individualIn Windows, click the small X in the panel’s upper-rightThe F4 key works like a toggle, hiding or showing allUse it when you want to quickly reduce screen clutterClick and drag the name on a tab toTo add a tab to a group, just dragChapter 1: Getting Around FlashToolbars. Choose Reset from the Workspace Switcher. Instead of, you see the name of the currentYou can also do a reset using. Up to Speed. Docked vs. Floating. A docked toolbar or panel appears attached to some part ofThe actual visual effect is different on Mac and WindowsWhether you want to display toolbars and panels as docked orIf you constantly needBut if you usuallyFlash displaysYou can reposition itTo turn a docked panel into a floating panel:You may notice a color change. To dock a floating panel, simply reverse the procedure: DragYou see a line or a shadow whenWhen you let go, Flash docks theFigure 1-7It’s positioned directlyController (to display the. Controller window).Choose the toolbar’sWhen you reposition a floating toolbar, Flash remembers where you put it. If, later on, you hide theIf this isn’t what you want,Panels and. Strictly speaking, Flash has only three toolbars: Main, Controller, and Edit. (Everything else is a panel, even if it looks suspiciously like a toolbar.) Figure 1-7 shows allThe Main toolbar gives you one-click basic operations,Rewind, and Play buttons on the Controller toolbar, which lets you control howNote. The Edit bar is a little different from the other toolbars in that it remains fixed to the stage. You can’tTools Panel. The Tools panel is unique. For designers, it’s probably the most used of all the panelsThere are no text labels, just a series of icons. However, if you need a hint, just hold your mouse over one of the tools, and a tooltipSo, for example, mouse over the arrow at the top of the. Tools panel, and the tooltip says “Selection tool (V).” The letter in parentheses isPress the letter V while you’re working in Flash, andMost animations start with a single drawing. And to draw something in Flash, youChapter 2 showsChapter 1: Getting Around FlashToolbars. Selection and drawing tools. At the top of the Tools panel are the tools you need to create and modify a FlashFigure 1-8. Selection tools. The Tools panel groups tools by different drawing chores. Selection and Transform tools are at theNext are the IK Bones tool and the Color tools. The View tools areThe Color tools include two swatches, one for strokes and one for fills. At the bottom you find the Options buttons, which change depending on the drawing tool you’veDrawing andColor and IK Bones. Zooming and panning. Stroke and fill. Tool options. View tools. At times, you’ll find yourself drawing a picture so enormous you can’t see it all onOr perhaps you’ll find yourself drawing something you wantIn either of theseThe term pixel is short for “picture element.” Images on a computer screen are made up of lots ofEach dot is a pixel. Color tools. When you’re creating in Flash, you’re drawing one of two things: a stroke, which isYou can use theseFlash applies that color to the stage as you draw. Options tools. Which icons appear in the Options section at any given time depends on which toolFigure 1-9. Zoom tool. On the Tools panel, when you click each tool, the Options section shows you buttons that let you modify that. Zoom in option. Zoom out option. Properties Panel. In many ways, the Properties panel is Command Central as you work with yourSelect an object, and the Properties panel displaysIt’s not just an information provider; you also useWhen there’s fine-tuning to be done, select an object and adjust the settings inThe Properties panel usually appears when you open a new document. Initially, itWhenever you select an individual object in your animation,For example, if you select a textYou also see. Chapter 1: Getting Around FlashToolbarsFigure 1-10. The Properties panel shows only those properties associatedHere, because aSubpanel open. Subpanel closed. Note. Properties subpanels. On the Properties panel, you see different subpanels depending on the object you’veFortunately, the various panels and tools work consistently. For example, many objects have settings that determine their onscreen positions andThese common settings usually appearLibrary Panel. The Library panel (Figure 1-11) is a place to store objects you want to use moreThis trick saves time and ensures consistency to boot. The. Library panel has quite a few other important tricks, and you’ll learn more aboutPanels and. Tip In the upper-right corner of most panels is an Options menu button. When you click this button, a menuFor example, the Color Swatch panel lets you add and deleteFigure 1-11. Storing simple images as reusable symbols in the Library panel does more than just saveChapter 7.) Using the Library panel you see here, you can preview symbols, add them toOther Flash Panels. As you can see from the examples on the preceding pages, each Flash panel performsFor now, Table 1-1 gives a thumbnail description andIf you’re eager to get startedTable 1-1 Flash Panels and their uses (in order as they appear on the Window menu). Panel Name. Keyboard. Shortcut. Purpose. Timeline. Mac: Option-?-T. Technically, the timeline is just another panel. You can move, hide, expand, and collapse theSee page 91 for more. Motion EditorA powerful tool used to create and controlChapter 1: Getting Around FlashToolbarsKeyboard. Tools. Mac: ?-F2. Perhaps the most frequently used panel ofRotation tool. See page 60 for more. Properties. Mac: ?-F3. Everything that appears on the stage hasEven the stage has properties, likeProperties panel. See page 29 for more. Library. Mac: ?-L. Holds graphics, symbols, and entire movies that you want to reuse. See page 248 forCommon. LibrariesWhen you want to share buttons, classes, orMotion PresetsServes up dozens of predesigned animations. See page 295 for more. Actions. Windows: F9. Mac: Option-F9. You use this panel to write ActionScript code. The Actions panel provides a window forSee page 415 forCode SnippetsContains predesigned chunks of code—someone else sweated the details so you don’tBehaviors.
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